Ultimate in Ten
Simple Rules
Steve Courlang, UPA Juniors Director
Copyright (c) Ultimate Players Association,
1993
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The Field -- A rectangular shape
with endzones at each end. A regulation field is 70 yards by 40 yards,
with endzones 25 yards deep.
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Initiate Play -- Each point begins
with both teams lining up on the front of their respective endzone line.
The defense throws ("pulls") the disc to the offense. A regulation game
has seven players per team.
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Scoring -- Each time the offense
completes a pass in the defense's endzone, the offense scores a point.
Play is initiated after each score.
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Movement of the Disc -- The disc
may be advanced in any direction by completing a pass to a teammate. Players
may not run with the disc. The person with the disc ("thrower") has ten
seconds to throw the disc. The defender guarding the thrower ("marker")
counts out the stall count.
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Change of possession -- When
a pass in not completed (e.g. out of bounds, drop, block, interception),
the defense immediately takes possession of the disc and becomes the offense.
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Substitutions -- Players not
in the game may replace players in the game after a score and during an
injury timeout.
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Non-contact -- No physical contact
is allowed between players. Picks and screens are also prohibited. A foul
occurs when contact is made.
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Fouls -- When a player initiates
contact on another player a foul occurs. When a foul disrupts possession,
the play resumes as if the possession was retained. If the player committing
the foul disagrees with the foul call, the play is redone.
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Self-Refereeing -- Players are
responsible for their own foul and line calls. Players resolve their own
disputes.
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Spirit of the Game -- Ultimate
stresses sportsmanship and fair play. Competitive play is encouraged, but
never at the expense of respect between players, adherence to the rules,
and the basic joy of play.
The complete, official UPA 10th Edition
Rules of Ultimate with all amendments and clarifications are available
at Ultimate Players
Association Web Site
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